Hey, welcome to my portfolio! My name is Duncan Blair, and I'm a game developer - more specifically, a level designer - from Scotland. Below you can find a list of my more notable work, so have a browse and fire me an email if you feel so inclined. For those interested, you can also download a copy of my resume.

Weaver (Half-Life 2 Deathmatch, Multiplayer)

I created this level for Mapcore's 1024 unit contest, in which the task was to make a playable HL2DM level contained within the confines of a 1024 unit cube. The map took (a close run!) first place in the contest, which saw 15 entries.

DOWNLOAD

Connemara (The Ship, Multiplayer)


A fairly compact 3-deck ship, the Connemara is a bright, cheerful and well-appointed setting in which to commit your nefarious, quarry-hunting deeds. All art assets were created by my Outerlight colleagues. There is no download for this level, as the map is included in the commercial release.

Cotopaxi (The Ship, Multiplayer & Singleplayer)


A large and labyrinthe ship in which to confuse your hunter and stalk your quarry. All singleplayer scripts and art assets were created by my Outerlight colleagues. There is no download for this level, as the map is included in the commercial release.

Misc. Source Engine Work


Screenshots of some of my older, unfinished, or concept areas created in the Source engine.

  • Hex: An extreme take on the style used in my earlier HLDM map "flatshaded", constructed entirely from hexagonal prisms.
  • Echo: Spiritual successor to my HLDM map of the same name, designed but not completed for Valve's HL2DM contest.
  • Angelic: An attempt to update a theme experimented with in an earlier HLDM project, focusing on vertical gameplay.

Flatshaded (Half-Life Deathmatch, Multiplayer)

This hugely unimaginatively titled map was created for The Snarkpit's 2004 level design contest. The final map takes up almost the entirety of the world grid, and took a lot of effort to compile and run in the aging Half-Life engine. More of a showpiece than a playable level, but it has such feel-good visuals it's hard not to have some fun if you give it a try :)

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Selfless (Paroxysm, Cooperative)

Selfless was to be a part of the cooperative Half-Life mod "Paroxysm". After a team of ARU soldiers goes missing while investigating alien activity in a mining colony, players take on the role of a second team sent in to search for and rescue any survivors. This map was abandoned following the demise of the mod, and as such there is no download available.

Misc. Half-Life Engine Work



Screenshots and downloads of some of my older, unfinished, or concept areas created in the Half-Life engine.

  • Castle: A small theme test of a castle set within an arid landscape.
  • Angelic: A small theme test of a space station featuring tall spires and many ledges, maximising HLDM's vertical gameplay.
  • Echo: A small but fun map set around some closed off road tunnels and the sewer lying underneath.
  • Seneca: A Quake/UT esque space-arena that sort of feels like a Church. Possibly because it started out as one!
  • Vanguard: My entry to The Snarkpit's "based on concept art" contest, based upon this piece by Sparth.
  • Torrent: Winner of The Snarkpit's "contrasting elements" contest, focusing on fire and ice.
  • Forsaken: A abandoned refueling station for trade, mercenary, and other spaceships, located on a stationary asteroid.