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Weaver (Half-Life 2 Deathmatch, Multiplayer) I created this level for Mapcore's 1024 unit contest, in which the task was to make a playable HL2DM level contained within the confines of a 1024 unit cube. The map took (a close run!) first place in the contest, which saw 15 entries. Connemara (The Ship, Multiplayer) A fairly compact 3-deck ship, the Connemara is a bright, cheerful and well-appointed setting in which to commit your nefarious, quarry-hunting deeds. All art assets were created by my Outerlight colleagues. There is no download for this level, as the map is included in the commercial release. Cotopaxi (The Ship, Multiplayer & Singleplayer) A large and labyrinthe ship in which to confuse your hunter and stalk your quarry. All singleplayer scripts and art assets were created by my Outerlight colleagues. There is no download for this level, as the map is included in the commercial release. Misc. Source Engine Work Screenshots of some of my older, unfinished, or concept areas created in the Source engine. Flatshaded (Half-Life Deathmatch, Multiplayer) This hugely unimaginatively titled map was created for The Snarkpit's 2004 level design contest. The final map takes up almost the entirety of the world grid, and took a lot of effort to compile and run in the aging Half-Life engine. More of a showpiece than a playable level, but it has such feel-good visuals it's hard not to have some fun if you give it a try :) Selfless (Paroxysm, Cooperative) Selfless was to be a part of the cooperative Half-Life mod "Paroxysm". After a team of ARU soldiers goes missing while investigating alien activity in a mining colony, players take on the role of a second team sent in to search for and rescue any survivors. This map was abandoned following the demise of the mod, and as such there is no download available. Misc. Half-Life Engine Work Screenshots and downloads of some of my older, unfinished, or concept areas created in the Half-Life engine. |
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